diff --git a/Drafting-and-Deck-Building-in-Tower-Rush.md b/Drafting-and-Deck-Building-in-Tower-Rush.md
new file mode 100644
index 0000000..f9152f1
--- /dev/null
+++ b/Drafting-and-Deck-Building-in-Tower-Rush.md
@@ -0,0 +1,13 @@
+
While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
+
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
+Drafting Priorities
+
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
+
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Pay attention to the air vs. When you have virtually any queries with regards to exactly where and the way to utilize [tower rush](https://basha-vara.com/author/joevanderpool3/), you are able to email us from our web-page. ground balance.Stability is key.Guaranteed damage is invaluable.
+Sabotaging the Opponent
+
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
+
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+The PickWhat to TakeWhat to GiveHog Rider vs. Barbarian HutIt is a reliable, cheap win conditionGive the HutThe Log vs. Skeleton ArmyTake The LogGive the Skeleton Army
+Adaptability in the Arena
+
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
+
Choose wisely, and outsmart them before the match even begins.
\ No newline at end of file