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Every competitive game eventually develops certain strategies that the community universally despises playing against.
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In this guide, we will dissect the most infamous, rage-inducing tactics and provide the exact blueprints to counter them.
+The Spell-Cycle Defensive Turtle
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This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.
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They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.
+They will just rocket your troops and the tower simultaneously.They cannot rocket both sides at once.Direct damage is the only way through the wall.
+Endless Pressure
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On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
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If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
+Annoying DeckHow it WinsLong-Range SnipingPlacing a defensive building on their side of the map that shoots your towerThe Cheese PushRequires perfect anti-air spacing to defeat
+Staying Zen
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Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
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Stay focused, play perfectly, and send them back to the lobby.
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+Here is more info on [tower rush](https://gitea.micro-stack.org/lilliereinhard) look at our own web site.
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