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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
+Trophy and Rating Systems +
Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+If you are hovering around 50%, you are in the correct arena for your skill level.Patience is required.You will eventually stabilize. +Level-Based Matchmaking +
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://uconnect.ae/read-blog/297831_the-best-tournaments-and-e-sports-moments-in-tower-rush.html) games feature upgradeable cards.
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However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
+Player PerceptionThe TruthThe Loser's QueueThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedRigged Deck MatchingDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent +True Fairness +
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
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When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.
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