Add Drafting and Deck Building in Tower Rush
@@ -0,0 +1,13 @@
|
|||||||
|
<br>To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.<br>
|
||||||
|
<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
|
||||||
|
Prioritizing Your Choices
|
||||||
|
<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br>
|
||||||
|
<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br>
|
||||||
|
Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units.
|
||||||
|
Sabotaging the Opponent
|
||||||
|
<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br>
|
||||||
|
<br>Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.<br>
|
||||||
|
The PickWhat to TakeThe DiscardFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutThe Log vs. If you loved this write-up and you would like to obtain far more information regarding [tower rush](https://ripematch.com/@romancollings) kindly go to our webpage. Skeleton ArmyTake The LogGive the Skeleton Army
|
||||||
|
Embracing the Chaos
|
||||||
|
<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br>
|
||||||
|
<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br>
|
||||||
Reference in New Issue
Block a user