diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md
new file mode 100644
index 0000000..8c428b6
--- /dev/null
+++ b/Mastering-Kiting-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
+
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Most Important Placement
+
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
+
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+Practice the timing in friendly battles.Use cheap buildings like cannons for tanks.Use cheap troops like skeletons for single-target attackers.
+The Ultimate Distraction
+
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
+
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Kiting TechniquePlacement DetailDividing the SwarmPlace multiple units exactly in the center so half walk left and half walk rightTrappingThe units must spawn in a perfect circle around the threat to trap it
+The Psychological Impact
+
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
+
Master the kite, and you will master the game.
+
+If you beloved this posting and you would like to obtain a lot more details relating to [tower rush](https://pod.tek.us/@antonettamealm?page=about) kindly go to our own web page.
\ No newline at end of file