Add Understanding Aggro Management in Tower Rush Scenarios

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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br>
The Concept of Sight Range
<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br>
<br>If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.<br>
Memorize specific tile locations.Resetting aggro saves games.Adjust your placements for air threats.
The Geometry of Defense
<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
Targeting MechanicHow to Exploit ItProximity PriorityThe enemy will always hit the skeleton firstAggro Reset on StunThe tower will rescan and target the swarm
Mastering the Grid
<br>You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.<br>
<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
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