From 90cd4b65d244dead0fc03c39488b2268a4e6a057 Mon Sep 17 00:00:00 2001 From: Emil Byars Date: Sun, 19 Jul 2026 04:23:39 +0700 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..d793473 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+Mastering the Middle +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+Practice the timing in friendly battles.They pull heavy units very reliably.Use cheap troops like skeletons for single-target attackers. +Lane Swapping and Reverse Kiting +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+The BaitBest TargetFrost GiantMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsThey force the enemy to stop and attack three separate times +The Psychological Impact +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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Master the kite, and you will master the game.
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