Add Splash vs Single-Target Defenses in Tower Rush
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<br>When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.<br>
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<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br>
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High DPS Defenses
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<br>Their primary function is to lock onto an enemy Giant, Golem, or P.E. If you adored this information and you would such as to obtain additional info relating to [tower rush](https://mygit.iexercice.com/roslyn96529693) kindly check out our website. K.K.A and shred its health pool before it reaches your princess tower.<br>
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<br>However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.<br>
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It provides great value against fast units like the Hog Rider.It costs a massive amount of elixir and decays over time.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
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Area of Effect Buildings
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<br>These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.<br>
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<br>Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K.K.A) in your deck to handle the heavy lifting.<br>
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Building StylePrimary TargetWorst AgainstTank KillerGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneSplash Damage (e.g., Bomb Tower)Clears dozens of units with a single attackLacks the raw damage to stop a massive push
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The Hybrid Approach and Deck Synergy
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<br>Ultimately, the building you select must perfectly complement the other seven cards in your deck.<br>
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<br>Master the placements of both architectural styles, and you will construct an impenetrable fortress.<br>
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