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Drafting and Deck Building in Tower Rush
Abe Peak edited this page 2026-07-23 20:34:56 +07:00


While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Drafting Priorities
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Pay attention to the air vs. When you have virtually any queries with regards to exactly where and the way to utilize tower rush, you are able to email us from our web-page. ground balance.Stability is key.Guaranteed damage is invaluable. Sabotaging the Opponent
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
The PickWhat to TakeWhat to GiveHog Rider vs. Barbarian HutIt is a reliable, cheap win conditionGive the HutThe Log vs. Skeleton ArmyTake The LogGive the Skeleton Army Adaptability in the Arena
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Choose wisely, and outsmart them before the match even begins.