Add Drafting and Deck Building in Tower Rush

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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br>
<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
Drafting Priorities
<br>The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.<br>
<br>If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.<br>
Pay attention to the air vs. When you have virtually any queries with regards to exactly where and the way to utilize [tower rush](https://basha-vara.com/author/joevanderpool3/), you are able to email us from our web-page. ground balance.Stability is key.Guaranteed damage is invaluable.
Sabotaging the Opponent
<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br>
<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br>
The PickWhat to TakeWhat to GiveHog Rider vs. Barbarian HutIt is a reliable, cheap win conditionGive the HutThe Log vs. Skeleton ArmyTake The LogGive the Skeleton Army
Adaptability in the Arena
<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
<br>Choose wisely, and outsmart them before the match even begins.<br>